<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Megaton Devlog - itch.io</title><link>https://timmarkin.itch.io/megaton</link><description>One warhead, one city, and a daily case ladder that reaches legendary on Day 5.</description><item><guid>https://timmarkin.itch.io/megaton/devlog/1575289/megaton-balance-weakpoint-update</guid><title>Megaton balance + weakpoint update</title><link>https://timmarkin.itch.io/megaton/devlog/1575289/megaton-balance-weakpoint-update</link><pubDate>Sun, 05 Jul 2026 14:03:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update is based on player feedback from the itch launch. What changed: Rebalanced the upgrade curve so Yield is no longer the only long-term stat. Non-yield upgrades now have deeper caps, and dai...</p>]]></description></item></channel></rss>